Object orientation represents the state of the art in software development today. Given problems are first transformed into an object-oriented model and then into an object-oriented program with the help of object-oriented analysis and design methods. Aim of the module "Object-Oriented Modelling and Programming" is to learn basic concepts of object-oriented modelling using UML as the modelling notation and object-oriented programming using the Java programming language. After completing the module, students should be able to independently develop object-oriented programs based on Java for solving medium-sized problems.
Professional competence:
The students:
know basic concepts of object-oriented modelling and UML as modelling notation
know basic concepts of object-oriented programming with Java
know the terminology of object-oriented modelling and programming and use the appropriate terms precisely in discussions
can describe what object-oriented programmes presented to them do
independently develop models and programmes for solving medium-sized problems
systematically examine their own and other people's models and programmes for errors
use modern development environments for modelling and developing programmes
know the differences between the imperative, object-oriented, functional, logical and rule-based programming paradigms
Methodogical competence:
The students:
independently develop programmes for given problems by consistently applying the concepts of object-oriented modelling and programming
transfer practical experience in programme development to new tasks
independently develop programmes with concurrency
can independently apply known solution methods to complex problems
Social competence:
The students:
communicate the structure and mode of action of self-developed models and programmes to others
present independently developed solutions to groups
Self-competence:
The students:
organise themselves when developing programmes for small and medium-sized problems in computer science
incorporate the concepts of object-oriented programme design in their actions
Module contents
In the first part, basic concepts of object-oriented modelling and programming are taught:
Models and modelling
UML class diagrams
Classes and objects
data encapsulation
inheritance
Polymorphism and dynamic binding
Exception handling
Genericity
In the second part, important concepts and classes of the JDK class library are introduced and the classes are used in solving medium-sized problems:
Java Collection API
IO and Streams
GUI applications with JavaFX
Parallel programming with threads
In the third part, advanced solution strategies are presented and other programming paradigms are introduced and compared with the object-oriented paradigm:
Backtracking, Branch and Bound, Greedy
Local Search, Evolutionary Algorithms
Functional programming (e.g. Java-Lamdas, Standard ML)
Logical programming (e.g. Prolog)
Rule-based programming (e.g. Drools)
The lecture part is supplemented by a comprehensive exercise part, in which in particular the taught contents are implemented in practical examples.
Literaturempfehlungen
Essential:
Lecture Notes (made available either in printed form or via Stud.IP during the course of the lecture)
Good secondary literature:
Heide Balzert: Lehrbuch der Objektmodellierung: Analyse und Entwurf mit der UML 2, Spektrum Akademischer Verlag
Dietmar Ratz, Jens Scheffler, Detlev Seese, Jan Wiesenberger: Grundkurs Programmieren in Java, Carl Hanser Verlag.
Christian Ullenboom: Java ist auch eine Insel: Programmieren lernen mit dem Standardwerk für Java- Entwickler, Rheinwerk Computing
Christian Ullenboom: Java SE 8 Standard-Bibliothek: Das Handbuch für Entwickler, Rheinwerk Computing
Links
Language of instruction
German
Duration (semesters)
1 Semester
Module frequency
every summer term
Module capacity
unlimited
Modullevel / module level
Modulart / typ of module
Lehr-/Lernform / Teaching/Learning method
V + Ü
Vorkenntnisse / Previous knowledge
useful previous knowledge: inf030 Programming, Algorithms and Data Structures