Stud.IP Uni Oldenburg
University of Oldenburg
07.12.2021 14:20:47
inf100 - Human Computer Interaction (Complete module description)
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Module label Human Computer Interaction
Module code inf100
Credit points 6.0 KP
Workload 180 h
Institute directory Department of Computing Science
Applicability of the module
  • Master's Programme Business Informatics (Master) > Akzentsetzungsmodule der Informatik
  • Master's Programme Computing Science (Master) > Praktische Informatik
  • Master's Programme Embedded Systems and Microrobotics (Master) > Akzentsetzungsmodule
  • Master's Programme Engineering of Socio-Technical Systems (Master) > Embedded Brain Computer Interaction
  • Master's Programme Engineering of Socio-Technical Systems (Master) > Human-Computer Interaction
Responsible persons
Boll-Westermann, Susanne (Authorized examiners)
Lehrenden, Die im Modul (Authorized examiners)
Prerequisites
Skills to be acquired in this module
With the help of suitable resources, the students can design, prototype, and evaluate a human-machine interface following the user-centered design process (HCD).

**Professional competence** The students:
- can describe and explain the HCD process.
- can classify an unknown method into the HCD process when they are presented with a brief description.
- can select a suitable prototyping approach for a given application.
- can select a suitable prototyping method for a given application.
- can apply selected prototyping methods to create an interactive system
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can name basic characteristics of human perception and motor skills and explain their importance for the development of interactive systems.
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can suggest and motivate improvement for a given user interface based on the gestalt laws.
-can explain the characteristics of human visual search and utilize it to improve given interfaces.
- can critically compare several variants of an interactive system’s concept based on the "Multiple Resource Theory".

**Methoden competence** The students:
- can critically compare and select methods for context of use and/or user requirements analysis.
- can apply methods for context of use and/or user requirements analysis to a real-world example.
- can retrospectively discuss and evaluate the use of a method for context of use and/or user requirements analysis.
- can plan, moderate and evaluate an ideation session.
- can formulate a precise research question based on a given problem description.
- can discuss the advantages and disadvantages of an experiment design.
- can select a suitable experiment design for a given research question.
- can define hypotheses and null hypotheses for a given experiment.

**Social competence ** The students:
- can work out solutions for a given design problem in group work.
- can present solutions to design problem in the plenum.
- can motivate their methodical approach to a design problem.
- can discuss their designs and results in an appropriate and professional manner with the plenum.
- can accept criticisms by their peer group as valuable contributions to their designs.
 
Module contents
The module covers research methods in the field of human-computer interaction. It discusses the core principles of human-computer interaction and the human-centered design process and its phases, context of use, requirements, and task analysis, prototyping and evaluation. Research methods used in the different phases of the process are introduced and discussed.

Available design options for human-machine interfaces are presented and discussed with regard to human perception capabilities and their limitations. The module discusses methods for user research, including surveys, diaries, case studies, interviews, and focus groups, as well as physiological measurements.

The module goes into further detail on evaluation methods, and introduces the foundations of experimental research in human-computer interaction, including types of research, research hypotheses, experimental design, and statistical analysis.

During the practical project, a concrete human-computer interface will be designed, developed and evaluated.

Reader's advisory
- Alan Dix, Jane Finlay, Gegory Abowd, Russel Beale, Human Computer Interaction Person, 2004. - Markus Dahm, Grundlagen der Mensch Computer-Interaktion. Pearson, 2006 - Literature in the reserve shelf in the university bibliography. Link list in Stud.IP.
Links
medien.informatik.uni-oldenburg.de/lehre
Languages of instruction German, English
Duration (semesters) 1 Semester
Module frequency once a year
Module capacity unlimited
Reference text
Useful previus knowledge: Interactive Systems
Modullevel / module level AS (Akzentsetzung / Accentuation)
Modulart / typ of module
Lehr-/Lernform / Teaching/Learning method V+P
Vorkenntnisse / Previous knowledge Grundkenntnisse Programmierung
Course type Comment SWS Frequency Workload of compulsory attendance
Lecture
2 SuSe 28
Tutorial
2 SuSe 28
Total time of attendance for the module 56 h
Examination Time of examination Type of examination
Final exam of module
The completed practical projects will be presented on a single project day, which will take place at the end of the lecture period. The oral exam takes place within the last two weeks of the lecture period. If necessary, re-examinations will take place at the end of the term. Details on the schedule can be found on the websites of the department and in Stud.IP.
Practical group project which progress has to be presented regularly during the tutorials. Oral exam on the topics of the lecture. Practical project and oral exam count 50% each to the final grade. Both practical project and oral exam have to be passed individually.