Stud.IP Uni Oldenburg
University of Oldenburg
25.02.2024 22:30:56
inf657 - Product Engineering (Complete module description)
Original version English PDF download
Module label Product Engineering
Module abbreviation inf657
Credit points 6.0 KP
Workload 180 h
Institute directory Department of Computing Science
Applicability of the module
  • Master's Programme Business Informatics (Master) > Akzentsetzungsmodule Bereich Wirtschaftsinformatik
  • Master's Programme Business Informatics (Master) > Akzentsetzungsmodule der Informatik
  • Master's Programme Computing Science (Master) > Angewandte Informatik
  • Master's Programme Engineering of Socio-Technical Systems (Master) > Human-Computer Interaction
  • Master's Programme Engineering of Socio-Technical Systems (Master) > Systems Engineering
Responsible persons
  • Sauer, Jürgen (module responsibility)
  • Lehrenden, Die im Modul (authorised to take exams)
No participant requirement
Skills to be acquired in this module
Focus of this module is to learn and apply the product engineering process. A project will enable the students to design a product from the idea to the prototype. More specifically, a systematic, partial domain-specific, approach to solve technical problems and aspects of project management will be learned. Regular meetings are used to train the presentation capabilities of the students and to schedule working packages within the teams.
Professional competence
The students:
  • learn and try out the handling of virtual and physical prototypes
  • learn and try out the construction and validation of virtual prototypes with the aid of CAD-applications
  • learn and combine different basic development concepts from the mechanical engineering, microelectronics, control engineering and software engineering
Methodological competence
The students:
  • learn and try out project management concepts
  • learn and recognise the connections of different development concepts from different fields, e.g. mechanical engineering, control engineering, microelectronics and software engineering
  • develop own products with creativity techniques
  • schedule and organise the product development supported by project management techniques independently
  • learn the systematic refining of their own product idea with SysML
  • design and test products with state-of-the-art CAD-applications
Social competence
The students:
  • impart their structure and mode of action to other people
  • develop their own products in small teams
  • present their solutions to groups
  • integrate criticism to their solutions
  • support other groups by giving appropriate criticism
The students:
  • recognise and reflect their own limitations to get familiar and to plan a project in an unknown field (e.g. maritime construction/industries)
Module contents
This module is a lecture accompanied by a hands-on project. The students work on one product development task. The product development starts with the idea-finding/brainstorming process which is used to create a digital product concept. During the semester a digital prototype will be created and validated by its initial requirements. Finally, a physical prototype is produced with a 3D-Printer (Rapid Prototyping). The progress of the project has to be documented and presented at different milestones.
Recommended reading
  • Ehrlenspiel (2003): Integrierte Produktentwicklung
  • Ophey (2005): Entwicklungsmanagement. Methoden in der Produktentwicklung
www.wi-ol. de
Languages of instruction German, English
Duration (semesters) 1 Semester
Module frequency annual
Module capacity unlimited
Reference text
The lecture material contains English parts
Teaching/Learning method 1VL + 1Ü
Previous knowledge none
Type of course Comment SWS Frequency Workload of compulsory attendance
Lecture 2 WiSe 28
Exercises 2 WiSe 28
Total module attendance time 56 h
Examination Examination times Type of examination
Final exam of module
At the end of the lecture period
Written exam or oral exam, or written documentation or Presentation or Porfolio