Missing the exam If you cannot attend the exam with valid reasons (medical reason, exam schedule conflicts), you need to inform us before the exam, and submit a scanned copy of the evidence (medical certificate, course registration, boarding passes) within 5 days after the exam.
If the reason for missing the exam is valid, you will do your first try of the exam for the parts that you missed on the same date as the second chance exam.
If the reason is not valid, you will not get any score from that exam. If your overall score passed the course, you will not have a chance to take the exam again.
Grading:
Your grade will be calculated as follows:
Scored Items
%
Final
40
Assignments A01–03
20
Mini HCI research project
40
Skills to be acquired in this module
This course aims to provide a sample of some of the most recent and significant advances in this exciting area. Topics may include: situational awareness, designing for attention, ambient/peripheral interaction, computer support cooperative work and social computing (CSCW), ubiquitous and context-aware computing, haptic and gestural interaction, audio interaction, gaze-based interaction, biometric interfaces, and embedded, physical and tangible computing, mobile and wearable interfaces.
This course is explicitly not focused on the methods used in HCI practice (i.e., user-centered design cycle), but rather focuses on (recent) research.
Professional competences:
The students:
demonstrate a systematic understanding of knowledge and critical awareness of a selection of the recent research advances in the area of HCIevaluate and critique recent developments in the field of HCI on scientific and technological grounds
develop ability to conceptualize, design, implement, and evaluate user-centered systems and techniques.
plan and implement exploratory projects directed at envisioning and prototyping novel interactive artifacts
Methodological competences:
The students:
analyze, review and critique research papers
carry out original research from start to finish
summarize and present research findings
work in a team to produce and evaluate prototypes of novel interactive artifact
Social competences:
The students:
work collaboratively in groups to analyze and review research papers
summarize and present research findings to rest of class
discuss how HCI concepts and methods can be applied in analysis, design, and evaluation of interactive technologies.
discuss social and ethical implications of interactive technologies
Self-competences:
The students:
are comfortable tackling original research questions
show aptitude in conceptualizing and running both qualitative and quantitative HCI experiments
acquire the ability to summarize, analyze, and critique published (peer-review) research papers