inf100 - Human Computer Interaction

inf100 - Human Computer Interaction

Department of Computing Science 6 KP
Module components Semester courses Examination
Lecture
  • No access 2.01.100 - Show lecturers
    • Tobias Lunte
    • Dr. Gözel Shakeri
    • Prof. Dr. Susanne Boll-Westermann
    • Mikolaj Wozniak

    Wednesday: 10:15 - 11:45, weekly (from 12/04/23), Location: A03 4-403, V03 0-M018
    Friday: 10:15 - 11:45, weekly (from 14/04/23), Location: V03 2-A215
    Dates on Monday, 24.07.2023 14:30 - 15:30, Location: A14 1-103 (Hörsaal 3)

Exercises
  • No access 2.01.100 - Show lecturers
    • Tobias Lunte
    • Dr. Gözel Shakeri
    • Prof. Dr. Susanne Boll-Westermann
    • Mikolaj Wozniak

    Wednesday: 10:15 - 11:45, weekly (from 12/04/23), Location: A03 4-403, V03 0-M018
    Friday: 10:15 - 11:45, weekly (from 14/04/23), Location: V03 2-A215
    Dates on Monday, 24.07.2023 14:30 - 15:30, Location: A14 1-103 (Hörsaal 3)

Hinweise zum Modul
Prerequisites
Useful previus knowledge: Interactive Systems
Reference text
Prüfungszeiten
The completed practical projects will be presented on a single project day, which will take place at the end of the lecture period. The oral exam takes place within the last two weeks of the lecture period. If necessary, re-examinations will take place at the end of the term. Details on the schedule can be found on the websites of the department and in Stud.IP.
Module examination
Portfolio
Skills to be acquired in this module
With the help of suitable resources, the students can design, prototype, and evaluate a human-machine interface following the user-centered design process (HCD).

Professional competence
The students:
  • can describe and explain the HCD process.
  • can classify an unknown method into the HCD process when they are presented with a brief description.
  • can select a suitable prototyping approach for a given application.
  • can select a suitable prototyping method for a given application.
  • can apply selected prototyping methods to create an interactive system.
  • can name basic characteristics of human perception and motor skills and explain their importance for the development of interactive systems.
  • can suggest and motivate improvement for a given user interface based on the gestalt laws.
  • can explain the characteristics of human visual search and utilize it to improve given interfaces.
  • can critically compare several variants of an interactive system’s concept based on the "Multiple Resource Theory".

Methoden competence
The students:
  • can critically compare and select methods for context of use and/or user requirements analysis.
  • can apply methods for context of use and/or user requirements analysis to a real-world example.
  • can retrospectively discuss and evaluate the use of a method for context of use and/or user requirements analysis.
  • can plan, moderate and evaluate an ideation session.
  • can formulate a precise research question based on a given problem description.
  • can discuss the advantages and disadvantages of an experiment design.
  • can select a suitable experiment design for a given research question.
  • can define hypotheses and null hypotheses for a given experiment.

Social competence
The students:
  • can work out solutions for a given design problem in group work.
  • can present solutions to design problem in the plenum.
  • can motivate their methodical approach to a design problem.
  • can discuss their designs and results in an appropriate and professional manner with the plenum.
  • can accept criticisms by their peer group as valuable contributions to their designs.

Self-competence:
The students:
  • can accept and learn from mistakes made during the design process.

Top